


My take on it as someone who’s played BO3’s religiously? The movement is a bit clunkier and slower like your jumps aren’t as high, your slides not as long. Thrusters don’t recharge as fast compared to Black Ops 3, jumping, wallruns and such feel a tad slower as well, which might be an improvement to those who thought BO3’s movement system was too fast. On one hand, you can essentially do everything that you can do in Black Ops 3 (wallrunning, sliding, etc.), but at a slower and “stickier” pace. I haven’t tried the other Combat Rigs, but there’s six of them, and with each one having different Payloads (offensive abilities) and Traits (passive ability), players will bound to find one to their liking.Ĭoming from Black Ops 3, movement was a bit of a mixed bag in the Infinite Warfare beta. There’s no sound or animation indicating that he’s out to do it. That Bull Charge literally has the player just whip it out lickety-split, and use it to ram enemies dead. While the abilities are supposed to be overpowered ways of disposing enemies, the fact that there’s no counter to a few of them (so far in the beta), is a bit of a cause for concern. Using the War Fighter’s “Bull Charge” ability where the character holds up a shield and barrels ahead killing everyone in its path, I was able to do the same thing, but to a lesser extent. Using mostly the Synaptic “Reaper” ability (the one where he becomes a robo dog and can one-hit kill enemies via melee), I was able to string together a bunch of kills most of time to the point that it felt a little unfair given how you can move faster while in dog mode. In Infinite Warfare, these has been hiked up a few notches, and each Combat Rig offered an active ability (usually a weapon or way to effectively kill enemies more than guns), and a passive skill that, depends on the Rig, can either be subtle, or give you a big benefit. I won’t talk about the different kinds of Combat Rigs (you can check in the video below), but rather, how it affects the gameplay. New to Infinite Warfare are Combat Rigs Infinity Ward’s version of Black Ops 3’s “Specialists,” which gave players an extra way to dominate.

Unfortunately, the matchmaking encountered issues during the beta, which I’m not really going to touch on since it’s, well, a beta, and this is exactly what’s expected. During the two-weekend beta tests, I managed to reach level 16 with most of my game time spent on team deathmatch (TDM) and Domination - two of Call of Duty’s most popular game modes.
